Monthly Archives: September 2008

Last night I created a 3D model of a pistol that resembles a P88 pistol. As you can see, bump mapping proved very helpful in getting the fine serrated structure on the handle.

Here is an update of my current work in progress. I rebuilt the hand and breasts and changed her overall proportions to make her look more mature. Except for the hair and face, I did not bother to create textures for this preview, but just applied a flesh color to the material. I also extended the hair.

The lighting doesn’t seem quite right in the 3/4 profile and back view. Maybe I should learn some about that, too.

Last weekend I went through the Getting Started chapter of the tutorial videos that come with the Unreal Tournament 3 collectors edition. The videos are pretty well made. First, you build two rooms connected by a small hallway. Then you start populating the level with some interious detai such as cross beams, statues and lamps. After that, the basics of lighting are tought. That kind of wraps up subchapters 1-5. Subchapters 6-10 go review topics that have been touched while the introductory level was build, and go into some more detail about brushes, building, actors, widgets and snapping.

Below is a screenshot of the level that you build:

Just finished the geometry of the foot that is gonna be part of the model. Below is a preview that has been textured using Pixelvore’s multi-layered procedural skin shader.

Here is another picture with sandals that could be considered a concept drawing for a character. That’s right, I use the 3D base model to draw some detail onto it in 2D, which is then going to be my concept sketch for the next, refined 3D model.